

The shift within the genre from perseverance to action, from defense to offense, was one that reflected the popularization of shooters within the gaming landscape. While tag team monster annihilation is amazingly entertaining, the last thing I would describe the experience as, is frightful. If an enemy unsuspectingly emerges from an overhead air duct, my partner has my back. Quelling waves of resistance is as easy as positioning your character relative to your squad mate to cover all avenues of attack.

Taking on a horde of necromorphs with an added set of autonomous weaponry highlights each room as a tactician’s dream. Just as all is lost, as waves of red pulse around the corners of the screen, your friend who has been too busy texting the whole time, picks up the controller and easily trumps the creatures encroaching on your position. You are surrounded and a flurry of trigger-pulls will not save you. Mangled bodies emerge from the vents above and behind, cutting off your escape. In a split second, the uneasy stillness is transformed into utter chaos. As tensions begin to lift, the door beckons you to embrace its promise of safety.Īpprehension shifts to resolution, and you make a quick dash for the exit. With another wary stride you’ve nearly traversed the makeshift graveyard. After a brief intermission your pace continues. A solitary light flickers in the corner, and shadows crisscross the floor. Its repetition is a solid reminder that you are alone. In the distance, a faint hum can be heard echoing throughout the metal encampment. The once bare walkways are now riddled with blood and severed limbs. The room is dark, cold, and unusually calm. During the playthrough I encountered a few different Necromorphs, mostly the familiar ones that have been present in the past games, but now there are more with human qualities and can wield weapons and guns, making them an even bigger threat than before.Action plus co-op is fun, but scary? I’m not so sure

Of course restoring power to the ship awakens all of the dormant Necromorphs, and they'll attack from just about any opening they can squirm through. Cramped corridors of a rotting vessel with derelict machinery everywhere that needs to be reactivated to get systems up and running again. Getting on to the Roanoke is where things feel the most like Dead Space. In a spot of good luck they find the Roanoke and are able to get inside to find Ellie. The ship is destroyed and Isaac and the crew on board are sent hurtling through space on a tiny survival vessel. After an uneventful jump through space, the Eudora finds itself smack in the middle of a mine-field. Getting on to the Roanoke where Ellie is located isn't the easiest of ventures as Murphy's Law continues to make its mark on Isaac's journey.
